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on-alexander-alekseevs-webgl-seascape-simulator

On Alexander Alekseev’s WebGL Seascape simulator, if you change the code so SEA_BASE = vec3(0.6,0.0,0.0) and ITER_FRAGMENT = 3 then you get a beautiful animated blood ocean


Date posted: 2015/03/05 02:03:30
Date liked: 2015/03/05 22:03:14
11 Tumblr notes
Liked from: Without Erasing Sight
Originally posted from: shadertoy.com
Tagged:
3d render 16
fluid dynamics 8
abstract texture 5
sci-fi planet 1
rippled surface 1
reflective terrain 1
red landscape 1
metallic sheen 1
glossy waves 1
crimson liquid 1