notes.husk.org/likes images.

23828558727

animac-a-mocap-like-system-to-generate-animated

ANIMAC 

A MOCAP-like system to generate animated figures through a computer and human actor in 1966.

Taken from A Critical History of Computer Graphics and Animation: Analog approaches, non-linear editing, and compositing:

Perhaps one of the earliest pioneers of this analog computer animation approach was Lee Harrison III. In the early 1960s, he experimented with animating figures using analog circuits and a cathode ray tube. Ahead of his time, he rigged up a body suit with potentiometers and created the first working motion capture rig, animating 3D figures in real-time on his CRT screen. He made several short films with this system, called ANIMAC …

… It was while he was at Philco that he decided to chase his idea of systematically creating animated figures. His concept was to view a stick figure as a collection of lines that could be independently moved and positioned to form an animated character. Each of the lines would be displayed on a CRT and controlled with a vector deflection of the CRT’s electron beam. Each figure would be composed of bones, skin, joints, wrinkles, eyes, and moving lips, all drawn in sequence to create what Harrison called a “cathode ray marionette.”

Sadly, I couldn’t find any video examples of this technology (any links from the source are dead). The project was pretty much a proof-of-concept, but the knowledge from it’s development went into Scanimate, probably best known for 70’s American TV titles and The Jackson Five’s Blame It On The Boogie video.

More Here


Date posted: 2012/05/27 00:05:00
Date liked: 2012/05/27 00:05:34
44 Tumblr notes
Liked from: prosthetic knowledge
Originally posted from: design.osu.edu
Tagged:
technology 260
tech 134
history 97
creative 6
mocap 3
animac 1